Last Words
A narrative card game where players break up. In this game the goal is winning, but at what cost?
About:
Last Words is an analog game that I have been developing for the past few months. My goal was to create a game where the feeling is, “you win but at what cost” and force the players to be forced to think about what it means to ultimately win a break up.
Truly outside of my comfort zone, this game not only forced me to think about how people interact with games but ultimately how people interact with each other.
I have enjoyed my experience and learning more about the human experience through the lens of breakups.
What I learned:
How to properly research and develop analog games
Basic card designs in Adobe Illustrator
How to properly execute play test for research